From f4ec5c2fca4148938aa1f8fdc5a34ea73c3f282c Mon Sep 17 00:00:00 2001
From: anima
Date: Thu, 12 Nov 2026 22:13:50 +0100
Subject: [PATCH] move code to fight
---
js/10.general.js | 45 ++-------------------------------------------
1 file changed, 2 insertions(+), 43 deletions(-)
diff --git a/js/10.general.js b/js/10.general.js
index 2a05285..bbdca4a 100644
--- a/js/10.general.js
+++ b/js/10.general.js
@@ -1,45 +1,4 @@
// =========================>
-// Default Loop Configs
+// config
// =========================>
-load_code("utils_default")
-
-const attackLoop = new ToggleLoop({
- id: "AttkLoop",
- label: "AutoAttk",
- fn: auto_attck,
- top: false,
- interval: 1000 / 4,
-});
-
-
-// =========================>
-// functions
-// =========================>
-async function auto_attck () {
- use_hp_or_mp();
- loot();
-
- if( character.rip || is_moving(character) ) return;
-
- var target=get_targeted_monster();
- if(!target) {
- target=get_nearest_monster({min_xp:100,max_att:120});
- if(target) change_target(target);
- else {
- set_message("No Monsters");
- return;
- }
- }
-
- if(!is_in_range(target)) {
- move(
- character.x+(target.x-character.x)/2,
- character.y+(target.y-character.y)/2
- );
- // Walk half the distance
- }
- else if(can_attack(target)) {
- set_message("Attacking");
- attack(target);
- }
-}
\ No newline at end of file
+var debug = false