optimise env handling
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+16
-6
@@ -3,6 +3,18 @@ name: adventureland
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# ensure both containers use same version of mongo
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# ensure both containers use same version of mongo
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x-mongo_image: &mongo_image mongo:8.0
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x-mongo_image: &mongo_image mongo:8.0
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# One source of truth for the database connection and the DRM switch.
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# Merged into every app service with `<<: *app-env`, so a service that adds
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# its own variables (e.g. al-backend with AL_GAME_*) does not silently
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# replace the whole environment block and lose these.
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x-app-env: &app-env
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MONGODB_URI: mongodb://al-mongo:27017/adventureland?replicaSet=rs0
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MONGODB_NAME: adventureland
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# See docker/patch-drm-check.js: without Steam/MAS auth a self-hosted
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# server would flag every account with "Authorization Failure".
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# Set to "1" to restore the upstream DRM check.
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AL_DRM_CHECK: "0"
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# Shared settings for the two game containers. Both use the same image, so
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# Shared settings for the two game containers. Both use the same image, so
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# `docker compose build` builds it once.
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# `docker compose build` builds it once.
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x-app: &app
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x-app: &app
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@@ -17,12 +29,7 @@ x-app: &app
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restart: unless-stopped
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restart: unless-stopped
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init: true
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init: true
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environment:
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environment:
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MONGODB_URI: mongodb://al-mongo:27017/adventureland?replicaSet=rs0
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<<: *app-env
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MONGODB_NAME: adventureland
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# See docker/patch-drm-check.js: without Steam/MAS auth a self-hosted
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# server would flag every account with "Authorization Failure".
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# Set to "1" to restore the upstream DRM check.
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AL_DRM_CHECK: "0"
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volumes:
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volumes:
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# Editable keys/options from the host (replaces the cloned template).
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# Editable keys/options from the host (replaces the cloned template).
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- ./files/config:/app/secretsandconfig:ro
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- ./files/config:/app/secretsandconfig:ro
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@@ -81,6 +88,9 @@ services:
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<<: *app
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<<: *app
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command: ["node", "main.js"]
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command: ["node", "main.js"]
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environment:
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environment:
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# Keep the shared DB/DRM settings; this block replaces the anchor's
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# `environment` mapping, so it must merge them back in explicitly.
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<<: *app-env
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# See docker/entrypoint.sh: lets the backend reach the game server at
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# See docker/entrypoint.sh: lets the backend reach the game server at
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# the address it advertises to browsers (localhost:7192).
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# the address it advertises to browsers (localhost:7192).
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AL_GAME_RELAY: "1"
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AL_GAME_RELAY: "1"
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