# syntax=docker/dockerfile:1 # Adventure Land (MongoDB Edition) - image build # # The game is split across three upstream repositories: # adventureland_mongodb -> /app # common_engine -> /app/common # adventureland_secretsandconfig -> /app/secretsandconfig (template only, # replaced at runtime by ./config) # # All three are cloned at build time, so `docker compose build --pull` is the # way to update the game. ARG NODE_IMAGE=node:22-bookworm-slim FROM ${NODE_IMAGE} AS build RUN apt-get update \ && apt-get install -y --no-install-recommends git ca-certificates python3 make g++ \ && rm -rf /var/lib/apt/lists/* ENV GIT_TERMINAL_PROMPT=0 WORKDIR /app ARG AL_REPO=https://github.com/kaansoral/adventureland_mongodb.git ARG AL_REF=main ARG COMMON_REPO=https://github.com/kaansoral/common_engine.git ARG COMMON_REF=main ARG CONFIG_REPO=https://github.com/kaansoral/adventureland_secretsandconfig.git ARG CONFIG_REF=main RUN git clone --depth 1 --single-branch --branch "${AL_REF}" "${AL_REPO}" . \ && git clone --depth 1 --single-branch --branch "${COMMON_REF}" "${COMMON_REPO}" common \ && git clone --depth 1 --single-branch --branch "${CONFIG_REF}" "${CONFIG_REPO}" secretsandconfig \ && rm -rf .git common/.git secretsandconfig/.git # Backend (Express) and game server (Socket.IO) have separate dependency trees. RUN npm install --omit=dev --no-audit --no-fund \ && cd node && npm install --omit=dev --no-audit --no-fund \ && rm -rf /app/node/node_modules/geoip-lite \ && rm -rf /app/node_modules/geoip-lite # Local patch: make the DRM login check switchable (docker/patch-drm-check.js). # A self-hosted server cannot produce Steam/MAS auth ids, so the check would # otherwise flag every account with the "authfail" condition. Kept after the # npm install so the dependency layers stay cached across patch changes. COPY docker/patch-drm-check.js /tmp/patch-drm-check.js RUN node /tmp/patch-drm-check.js /app/node/server.js # Local patch: self-host attribution (docker/patch-attribution.js). # The license requires a crawlable link back to https://adventure.land, and # the original project should not appear to support this instance. The phrase # ships as docker/attribution/{en.js,de.json}; other languages fall back to # English. Kept after the npm install so dependency layers stay cached. COPY --chown=node:node docker/attribution/en.js /app/languages/en/attribution.js COPY --chown=node:node docker/attribution/de.json /app/languages/de/attribution.json COPY docker/patch-attribution.js /tmp/patch-attribution.js RUN node /tmp/patch-attribution.js /app/htmls/contents/account_help.html # Local patch: custom game values and elements (docker/patch-custom-game.js). # Hooks the loader into main.js and the game server, makes the e.g. Lone Wolf rates # data-driven, and merges phrase overrides into the language catalogs. The # loader itself is copied to /app/docker/ in the runtime stage; the custom file # is mounted at runtime from ./files/custom. COPY docker/patch-custom-game.js /tmp/patch-custom-game.js RUN node /tmp/patch-custom-game.js /app # Local patch: optional email auto-verification (docker/patch-auto-verify-email.js). # A self-hosted server without SES cannot deliver verification links, so every # new account would stay "Not Verified". The patch marks accounts verified at # signup and login when options.auto_verify_email is enabled; without the # option the upstream behaviour is unchanged. COPY docker/patch-auto-verify-email.js /tmp/patch-auto-verify-email.js RUN node /tmp/patch-auto-verify-email.js /app # Local patch: make the Steam/MAS auth-id requirement for tutorial and class # rewards optional (docker/patch-tutorial-reward-auth.js). Controlled at runtime # by options.tutorial_reward_requires_auth_id. COPY docker/patch-tutorial-reward-auth.js /tmp/patch-tutorial-reward-auth.js RUN node /tmp/patch-tutorial-reward-auth.js /app # Local patch: make the merchant and non-merchant multi-account limits # configurable (docker/patch-multi-account-limits.js). Upstream hard-codes one # merchant per IP/owner and three non-merchant characters per IP/owner in the # backend enforcement cron, while login uses options.ip_limit/character_limit. # The patch makes both places use options.merchant_ip_limit, # options.merchant_owner_limit, options.ip_limit and options.character_limit. COPY docker/patch-multi-account-limits.js /tmp/patch-multi-account-limits.js RUN node /tmp/patch-multi-account-limits.js /app FROM ${NODE_IMAGE} AS runtime RUN apt-get update \ && apt-get install -y --no-install-recommends ca-certificates socat \ && rm -rf /var/lib/apt/lists/* WORKDIR /app COPY --from=build --chown=node:node /app /app COPY --chown=node:node docker/ /app/docker/ # Local/dev mode (see config/options.js). The seed script refuses to run when # NODE_ENV=production, so keep this out of the way for the seeding container. ENV NODE_ENV=development USER node EXPOSE 8090 7192 ENTRYPOINT ["/app/docker/entrypoint.sh"] CMD ["node", "main.js"]