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Author SHA1 Message Date
anima 149e98c543 massiv bugfixes around getter methods and ThermalCap outpost handling 2026-11-13 02:11:38 +01:00
anima e90b4d2097 steamlined power wrapper 2026-11-13 01:00:02 +01:00
anima 1e7109403a initial code snippets 2026-11-13 00:59:44 +01:00
4 changed files with 485 additions and 0 deletions
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console = get_component("console")
def default():
console.clear()
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from __builtins__ import OutpostComponent, OutpostRef, LargeWarehouse, Warehouse, StorageBin
class Item:
@staticmethod
def get_storages(
item: str, outpost: OutpostComponent | OutpostRef | str = None,
sbin: bool = True, whouse: bool = True,
nearest: tuple[int, int] | None = None
) -> list[StorageBin | Warehouse | LargeWarehouse]:
"""get all storages (without inventory) for with a given item
Args:
item (str): item id
outpost (OutpostComponent | OutpostRef | str): outpost to search for storages
sbin (bool): control StorageBin search. default True
whouse (bool): control Warehouese & LargeWarehouse search. default True
TODO: nearest (tuple[int, int] | None): on True get only the nearest storage for position (x, y). None = get all. default None (planed!)
Return:
list[StorageBin | Warehouse | LargeWarehouse]
"""
# check type of item
if not isinstance(item, str):
return list()
# check type of outpost
if outpost is None:
# get all outposts
for op in get_component("outpost_network").outposts():
outposts = get_component("outpost_network").outposts()
else:
# ensure outpost is a OutpostComponent
if isinstance(outpost, str): outpost = get_component(outpost)
if isinstance(outpost, OutpostRef): outpost = get_component(outpost.id)
if not isinstance(outpost, OutpostComponent):
return list()
outposts = [outpost]
storages = list()
for outpost in outposts:
# search for StorgageBins
if sbin:
for b in outpost.buildings("storage_bin"):
storage = get_component(b.id)
if item == storage.get_material(): storages.append(storage)
# search for Warehouse and LargeWarehouse
if whouse:
for w in outpost.buildings("warehouse"):
storage = get_component(w.id)
if item in storage.materials(): storages.append(storage)
# check if nearest is a tuple and has 2 int insert
if isinstance(nearest, tuple) and len(nearest) == 2 and all(isinstance(v, int) for v in nearest):
pass # TODO
return storages
def count(item, outpost: str = None):
pass
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from __builtins__ import MiningSite, PointOfInterest
import json
class Map:
"""Utility class for map interactions"""
journal = get_component("journal")
planet = get_component("nocturna")
marks = get_component("markers")
outposts = get_component("outpost_network")
note = get_component("notebook")
construct = get_component("construction_blueprint")
## point of intrest methods
@staticmethod
def get_unknown_pois() -> list[PointOfInterest]:
"""return all unscanned points of intrests"""
return [poi for poi in Map.planet.points_of_interest() if not poi.scanned]
@staticmethod
def get_known_pois() -> list[PointOfInterest]:
"""return all scanned points of intrests"""
return [poi for poi in Map.planet.points_of_interest() if poi.scanned]
@staticmethod
def filter_blocklist_pois(pois: list[PointOfInterest], sonar: str) -> list[PointOfInterest]:
if not isinstance(pois, list):
return list()
blocklist = Map.get_blocklist_pois(sonar)
if not isinstance(blocklist, list) or len(blocklist) == 0:
return pois
filterd_pois = list()
for poi in pois:
if not isinstance(poi, PointOfInterest):
continue
if not f"{poi.x}{poi.y}" in blocklist:
filterd_pois.append(poi)
return filterd_pois
@staticmethod
def get_blocklist_pois(sonar: str) -> list[str]:
"""get blocklisted point of interests for sonar level
Args:
sonar (int): sonar tier. get via vehicle.sonar.tier()
Return:
list[str]: list of coords from blocklist, point of intersts like str(x) + str(y)
"""
if not sonar in ["basic", "wide", "deep", "seismic"]:
return list()
pointer = f"map.scan.blocked.{sonar}"
if not Map.note.has(pointer):
return list()
response = json.loads( Map.note.get(pointer) )
return response
@staticmethod
def add_blocklist_poi(poi: PointOfInterest, sonar: str) -> bool:
"""add a new poi to blocklist for sonar level
Args:
poi (PointOfInterest): poi to blacklist
sonar (int): sonar tier. get via vehicle.sonar.tier()
Return:
bool: True if saved successfully
"""
if not isinstance(poi, PointOfInterest):
return False
if not sonar in ["basic", "wide", "deep", "seismic"]:
return False
blocklist = Map.get_blocklist_pois(sonar)
blocklist.append(f"{poi.x}{poi.y}")
blocklist = json.dumps( blocklist )
response = Map.note.set( f"map.scan.blocked.{sonar}", blocklist )
if response == "ok": return True
return False
## mining methods
@staticmethod
def get_mines_by_ressource(ressource: str) -> list[MiningSite]:
"""collect all known mines with ressource type
[[helper]]
Args:
ressources (str): ressource id name like `iron_ore` or `silicon`
Return:
`list[MiningSite]`: known mines of type `ressource`
"""
mines_by_item = dict()
# collect all MiningSites and sort by type
for site in Map.journal.discovered_sites("nocturna"):
if not isinstance(site, MiningSite):
continue
if site.item_id not in mines_by_item:
mines_by_item[site.item_id] = list()
mines_by_item[site.item_id].append(site)
# check if ressource in mines and return a list
if ressource in mines_by_item.keys():
return mines_by_item[ressource]
else: return list()
@staticmethod
def get_mines_iron() -> list[MiningSite]:
"""short method for `get_mines_by_ressources` directly for ìron_ore`"""
return Map.get_mines_by_ressource("iron_ore")
@staticmethod
def get_mines_silicon() -> list[MiningSite]:
"""short method for `get_mines_by_ressources` directly for `silicon`"""
return Map.get_mines_by_ressource("silicon")
@staticmethod
def get_mines_titan() -> list[MiningSite]:
"""short method for `get_mines_by_ressources` directly for `titanium`"""
return Map.get_mines_by_ressource("titanium")
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from __builtins__ import SolarGenerator, ThermalCap, SteamTurbine, GasTank, OutpostComponent, OutpostRef
class SolarGeneratorWrapper:
"""wrapper class for SolarGenerator"""
clock = get_component("clock")
target_tilt = 90
def __init__(self, solar: SolarGenerator | str):
"""inital wrapper for `SolarGenerator`
Args:
solar (`SolarGenerator` | `str`): a `SolarGenerator` to adjust. component or id. usally self.
"""
self.solar = solar
def run(self) -> None:
"""run loop for `SolarGenerator`"""
while True:
self.adjust()
def adjust(self) -> None:
"""adjust SolarGenerator to sun elevation"""
debug(f"adjust SolarGenerator to {self.clock.get_elevation()=}")
self.solar.set_tilt( self.target_tilt - self.clock.get_elevation() )
@property
def solar(self) -> SolarGenerator:
if isinstance(self.__solar, SolarGenerator): return self.__solar
raise TypeError(f"f{self.__solar=} ({type(self.__solar)=}) is not a SolarGenerator")
@solar.setter
def solar(self, value: SolarGenerator | str):
if isinstance(value, str): value = get_component(value)
if not isinstance(value, SolarGenerator): raise TypeError(f"{value=} ({type(value)=}) is not a SolarGenerator")
self.__solar = value
# in power ?
class ThermalCapWrapper:
"""wrapper class for ThermalCap"""
clock = get_component("clock")
default_threshold = 0.98
def __init__(self, cap: ThermalCap | str, threshold: float = 0.99, outposts: list[OutpostComponent] | OutpostComponent | OutpostRef | str | None = None):
"""init wrapper for `ThermalCap`
Args:
cap (`ThermalCap`): thermal cap component. usally self.
threshold (`float`, optional): percent level what thermal cap hold this pressure level. (0-1). default 0.99.
outpost (`OutpostComposnent` | `OutpostRef` | `str` | `None`, optional): outpost for steam out. None = nearest. default None.
"""
self.cap = cap
self.threshold = threshold
self.outposts = outposts
self.steam_out = cap.steam_out
def run(self):
"""run loop for `ThermalCap`"""
while True:
match self.cap.phase():
case "dormant":
self.phase_dormant()
case "active":
self.phase_active()
self.check_storage()
def phase_dormant(self) -> None:
"""run logik for `dormant` phase"""
self.cap.set_relief(0)
sleep_time = (self.cap.next_phase_in() / 60) * self.clock.real_seconds_per_hour()
sleep(sleep_time)
def phase_active(self) -> None:
"""run logik for `active` phase"""
if self.cap.pressure() > self.threshold:
# ntk: fix 2k output rate because it seams fixed and no function give it back.
# hint: It can be found by set_relief(1) and read from relief_rate()
self.cap.set_relief( (self.cap.capture_rate() - self.steam_out.flow_rate()) / 2000)
else:
self.cap.set_relief(0)
def fill_storage(self, storage: GasTank) -> None:
"""fills the given `GasTank` until full"""
if not isinstance(storage, GasTank): return
if storage.is_full():
debug(f"{storage.id=} if full, disconnect.")
self.cap.set_throttle(0)
self.steam_out.disconnect()
else:
debug(f"start filling {storage.id=}")
self.steam_out.connect(storage.id)
self.cap.set_throttle(1.0)
self.cap.set_relief(0)
while not storage.is_full() and self.cap.phase() == "active":
debug(f"wait until {storage.id=} is full")
sleep(1)
debug(f"{storage.id=} is full, disconnect.")
self.steam_out.disconnect()
def check_storage(self) -> None:
"""search a `GasTank` to fill"""
if self.cap.pressure() < 0.1: return
gas_tanks = list()
for outpost in self.outposts:
gas_tanks.extend([ get_component(gt.id) for gt in outpost.buildings('gas_tank') ])
for tank in gas_tanks:
# TODO: atm get only prefilled steam gas tanks
# TODO: if check on none, all new will be filled with steam
if not tank.fluid() == "steam": continue
if tank.fill_pct() < 0.8:
self.fill_storage(tank)
break
def get_nearest_outpost(self):
"""get nearest outpost to `ThermalCap` vent"""
vent = self.cap.vent()
outpost = get_component(get_component("outpost_network").nearest(vent.x, vent.y).id)
if isinstance(outpost, OutpostComponent):
debug(f"nearest {outpost=}")
return outpost
else: return None
@property
def cap(self) -> ThermalCap:
if isinstance(self.__cap, ThermalCap): return self.__cap
raise TypeError(f"{self.__cap=} ({type(self.__cap)=} is not a ThermalCap)")
@cap.setter
def cap(self, value: ThermalCap | str):
if isinstance(value, str): value = get_component(value)
if not isinstance(value, ThermalCap): raise TypeError(f"{value=} ({type(value)=}) is not a ThermalCap")
self.__cap = value
@property
def threshold(self) -> float:
try: raw = self.__threshold
except AttributeError: return self.default_threshold
if not isinstance(raw, (float, int)) or isinstance(raw, bool):
return self.default_threshold
if not 0 < raw < 1: return self.default_threshold
return raw
@threshold.setter
def threshold(self, value: float):
if not isinstance(value, float) and not 0 < value < 1:
warn(f"set threshold: {value=} ({type(value)=}) is not a float, use {self.default_threshold=}")
self.__threshold = self.default_threshold
return
self.__threshold = value
@property
def outposts(self) -> list[OutpostComponent]:
try: raw = self.__outposts
except AttributeError: return [self.get_nearest_outpost()]
if not isinstance(raw, list): return [self.get_nearest_outpost()]
return [o for o in raw if isinstance(o, OutpostComponent)]
@outposts.setter
def outposts(self, value: list[OutpostComponent] | OutpostComponent | OutpostRef | str):
if isinstance(value, list):
debug(f"apply all OutpostComponents to self.__outposts: {value=}")
self.__outposts = [ o for o in value if isinstance(o, OutpostComponent) ]
return
if isinstance(value, str): value = get_component(value)
if isinstance(value, OutpostRef): value = get_component(value.id)
if not isinstance(value, OutpostComponent):
warn(f"no outpost for steam out found ({value=}, use default nearest")
self.__outposts = [ self.get_nearest_outpost() ]
return
else: self.__outposts = [ value ]
class SteamTurbineWrapper:
"""wrapper class wor `SteamTurbine`"""
default_threshold = 25
notify_threshold = 10
def __init__(self, turbine: SteamTurbine, threshold: int = 25, storages: list[GasTank] = None):
"""init wrapper for `SteamTurbine`
Args:
turbine (`SteamTurbine`): `SteamTurbine` component. usally self.
threshold (`int`, optinoal): under this threshold the `SteamTurbine` try to get new steam. default 25.
storages (`list[GasTank]`, optional): `GasTanks` from where the `SteamTurbine` can get new steam. default all local prefiled `GasTank`s
"""
self.turbine = turbine
self.threshold = threshold
self.storages = storages
self.pcontrol = get_component("power_control")
self.steam_in = turbine.steam_in
def run(self):
"""run loop for `SteamTurbine`"""
while True:
self.check_health()
self.fill_steam()
self.set_energie()
def check_health(self):
"""check own function and notify if not in expected parameters"""
if self.steam_in.level() < self.notify_threshold:
notify(f"{self.turbine.id}: steam level under {self.notify_threshold}", "warn", 30)
if self.turbine.is_stalled() or self.steam_in.level() == 0:
notify(f"{self.turbine.id}: stopped working or has low efficency ({self.turbine.efficiency()*100}%)", "error", 30)
sleep(30)
def fill_steam(self):
"""fills steam if own steam under threshold"""
if self.steam_in.level() < self.threshold:
for storage in self.storages:
if storage.level() > self.steam_in.capacity():
self.steam_in.connect(storage.id)
break
elif self.steam_in.level() > 99:
self.steam_in.disconnect()
def set_energie(self):
"""set energie output relative to all online `SteamTurbines` in same power network"""
power = self.pcontrol.grid(self.turbine.id).net
if power < 0:
power_part = abs(( power / max( len(self.get_net_turbines()),1 ) ) - self.turbine.power_output())
self.turbine.set_throttle( min(power_part / 108, 1) )
elif power > 10:
self.turbine.set_throttle( 0 )
def get_net_turbines(self) -> list[SteamTurbine]:
"""collect all turbines with poweroutut
Return:
`list[SteamTurbine]`: all turbines in same power network and power output
"""
# TODO: Check is have steam and is online
turbines = [ get_component(t) for t in get_component("power_control").grid(self.turbine.id).machine_ids if t.startswith("turbine_") ]
## TEST: ggf. nicht gut genug als indikator z.B. wenn !!effizienz nicht 100%!! ist oder grade in den übergangsphasen kann es zu flapping kommen.
# zusatz prüfung auf effizienz und steamout.level() ?
return [ t for t in turbines if t.steam_in.level() > self.notify_threshold ]
return turbines
def get_local_storages(self, prefiled: bool = True) -> list[GasTank]:
"""get all `GasTanks` in same outpost as the `SteamTrubine`
Args:
prefiled (`bool`): True to get only steam prefilled `GasTanks`
Return:
`list[GasTank]`
"""
gastanks = [ get_component(s.id) for s in get_component(self.turbine.outpost.id).buildings("gas_tank") ]
if prefiled:
return [ s for s in gastanks if s.fluid() == "steam" ]
else: return gastanks
@property
def turbine(self) -> SteamTurbine:
if isinstance(self.__turbine, SteamTurbine): return self.__turbine
raise TypeError(f"{self.__turbine=} ({type(self.__turbine)=} is not a SteamTurbine)")
@turbine.setter
def turbine(self, value: SteamTurbine | str):
if isinstance(value, str): value = get_component(value)
if not isinstance(value, SteamTurbine): raise TypeError(f"{self.__turbine=} ({type(self.__turbine)=} is not a SteamTurbine)")
self.__turbine = value
@property
def threshold(self) -> int:
try: raw = self.__threshold
except AttributeError: return self.default_threshold
if not isinstance(raw, int) or isinstance(raw, bool):
return self.default_threshold
if not 0 < raw < 100: return self.default_threshold
return raw
@threshold.setter
def threshold(self, value: int):
if not isinstance(value, int) or not 0 < value < 100:
warn(f"set threshold: {value=} ({type(value)=} is not a int, use {self.default_threshold=}")
self.__threshold = self.default_threshold
return
self.__threshold = value
@property
def storages(self) -> list[GasTank]:
try: raw = self.__storages
except AttributeError: return self.get_local_storages()
if not isinstance(raw, list): return self.get_local_storages()
return [s for s in raw if isinstance(s, GasTank)]
@storages.setter
def storages(self, value: list[GasTank] | GasTank | str | None):
if isinstance(value, str): value = get_component(value)
if isinstance(value, GasTank):
self.__storages = [ value ]
return
if isinstance(value, list):
self.__storages = [ s for s in value if isinstance(s, GasTank) ]
return
warn(f"set storages: given {value=} ({type(value)=} has incorrect type, use default.")
self.__storages = self.get_local_storages()