diff --git a/macros/bluemage/en_set_crosshotbar.md b/macros/bluemage/en_set_crosshotbar.md index d01c586..735b5b6 100644 --- a/macros/bluemage/en_set_crosshotbar.md +++ b/macros/bluemage/en_set_crosshotbar.md @@ -3,22 +3,21 @@ With these macros you can easily switch between your most common blue mage skillsets. The skills are (de)activated and automatically placed on the (cross)hotbars according to the role. -The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played. +The actual macro works in every language, but the class names (and also skill name etc.) must always be in the language in which the game is played. ## The trick -To (de)activate the skills is not the difficulty. -The problem is the skill bars that you have to turn over and over again. -And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below) -The basic classes which become other classes or jobs using the job crystal. -The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs. -We store the blue mage skillsets in different classes and always load or save them there. +The time consuming part is not to (de-)activate the skills, but to populate the skill bar over and over again. +This is what the macro is trying to solve. But you have to sacrifice classes you don't want to play (anymore). (See below) +Only the base classes (before you equip your job crystall) are affected. +When you switch your job with the job crystal, the base class keeps its existing skill bar. But since your job evolved you probably won't play them anymore. +We use them to store and load the Bluemage skillsets. ## Macros ### Preparations -The macros to work properly, the following things must be done: +For the macros to work properly, the following things must be done: -1. An equipmentset for the blue mage must be o +1. An equipmentset for the Bluemage must be set 2. A basic class must be determined (per macro) 3. A skill set should be defined in the magic book of balumagie