diff --git a/macros/bluemage/en_set_crosshotbar.md b/macros/bluemage/en_set_crosshotbar.md index 735b5b6..9991352 100644 --- a/macros/bluemage/en_set_crosshotbar.md +++ b/macros/bluemage/en_set_crosshotbar.md @@ -3,7 +3,7 @@ With these macros you can easily switch between your most common blue mage skillsets. The skills are (de)activated and automatically placed on the (cross)hotbars according to the role. -The actual macro works in every language, but the class names (and also skill name etc.) must always be in the language in which the game is played. +The actual macro works in every language, but the class names (and also skill name etc.) must always be in the language in which the game is played. Screenshots are in german, but you'll get the idea. ## The trick @@ -11,29 +11,29 @@ The time consuming part is not to (de-)activate the skills, but to populate the This is what the macro is trying to solve. But you have to sacrifice classes you don't want to play (anymore). (See below) Only the base classes (before you equip your job crystall) are affected. When you switch your job with the job crystal, the base class keeps its existing skill bar. But since your job evolved you probably won't play them anymore. -We use them to store and load the Bluemage skillsets. +When you switch a job, the hotbars 1-3 are switching to you saved layout in default settings. Luckly these are addressable from a macro. ## Macros ### Preparations For the macros to work properly, the following things must be done: 1. An equipmentset for the Bluemage must be set -2. A basic class must be determined (per macro) -3. A skill set should be defined in the magic book of balumagie +2. A baseclass must be determined to be overwritten (per macro) +3. A skillset should be defined in the magic book of balumagie #### 1. Equipmentset Equipmentsets should be known to anyone who plays more than one class. To make sure that we are all talking about the same thing: ![](../../media/character_gearset.png) - +###### Pic 1 It is important that we know the number of the equipment set. In this case it is 29. #### 2. Basic class -Classes that are dead earlier or later: +Classes that are dead sooner or later: -Grundklasse | Job +Baseclass | Job --- | --- Gladiator | Paladin Marauder | Warrior @@ -46,7 +46,7 @@ Thaumaturge | Black mage Arcanist | Summoner / Scholar Thus 9 possible classes are available for these macros. -We use the basic class, the job can then continue to be used without restriction. +Since we only use the baseclasses, the job skill bar won't be affected and can contunue to be used. #### 3. Skillset The skill set can be found in the magic book of blue magic. @@ -54,19 +54,20 @@ Here you can put together skills and save them already. Unfortunately, this only saves skills which are active, but that should be enough for us. ![](../../media/bluemage_skillbook.png) +###### Pic 2 -You can also rename these sets by right-clicking (PC) in order to have an easier assignment when you edit them. +You can also rename these sets by right-clicking (PC) in order to better identify them if you want to make a change. -Solo (e.g. for Blue Masquerade or Open World) +* Solo (e.g. for Blue Masquerade or Open World) * Heal * Tank * DD * Template (skills that are standard in every set) - + And these 4 macros to load will be created here. We will continue to create 4 opposing macros, so that we can save the skills that we have on the blue mage without having to switch to the respective basic class. - -### Legende + +### Legend * The $EDID corresponds to the number of the equipmentset (No. 2 in the picture) in which the blue mage is stored. This is the same for all macros. * The $BOOKID corresponds to the number of the saved skill set (No. 3 in the picture) in the magic book of blue magic @@ -136,6 +137,9 @@ We will continue to create 4 opposing macros, so that we can save the skills tha ### Explanation #### Load macros ![](../../media/macro_heal_bluemage_load.png) +###### Pic 3 + +To explain the macros line by line: Row | Function ---: | --- @@ -145,15 +149,16 @@ Row | Function 5 | And finally we have to activate the skillset. With the other macros (Heal, Tank, DD) I found it more sensible to use a corresponding symbol, so line 0 is omitted there. -For this you can click on the icon (6 in the picture) and then select an icon from the list (7 in the picture). +For this you can click on the icon (see pic 3, point 6) and then select an icon from the list (pic 3, point 7). #### Save macros ![](../../media/macro_heal_bluemage_save.png) +###### Pic 4 Row | Function ---: | --- 1-3 | Copy the ledges from the blue mage to the basic class -As already announced, nothing new fits here. -Only the classes were exchanged from which it is copied and which it is pasted on. +As already announced, nothing new is invented here. +We only copy the current active bluemage hotbars to another class. Since we do not need a skill set or a class change just for saving, the lines are omitted.