diff --git a/macros/bluemage/en_set_crosshotbar.md b/macros/bluemage/en_set_crosshotbar.md index ac09bdf..40b7cbf 100644 --- a/macros/bluemage/en_set_crosshotbar.md +++ b/macros/bluemage/en_set_crosshotbar.md @@ -8,9 +8,9 @@ The actual macro works in every language, but the class names (and also skill na ## The trick The time consuming part is not to (de-)activate the skills, but to populate the skill bar over and over again. -This is what the macro is trying to solve. But you have to sacrifice classes you don't want to play (anymore). (See below) +This is what the macro is trying to solve. But you have to sacrifice baseclasses (sub lvl. 30) you don't want to play (anymore). (See below) Only the base classes (before you equip your job crystall) are affected. -When you switch your job with the job crystal, the base class keeps its existing skill bar. But since your job evolved you probably won't play them anymore. +When you switch your job with the job crystal, the base class keeps its existing hotbar. But since your job evolved you probably won't play them anymore. When you switch a job, the hotbars 1-3 are switching to you saved layout in default settings. Luckly these are addressable from a macro. ## Macros