diff --git a/macros/bluemage/en_set_crosshotbar.md b/macros/bluemage/en_set_crosshotbar.md new file mode 100644 index 0000000..d01c586 --- /dev/null +++ b/macros/bluemage/en_set_crosshotbar.md @@ -0,0 +1,160 @@ +# Change of blue mage role +## Description +With these macros you can easily switch between your most common blue mage skillsets. +The skills are (de)activated and automatically placed on the (cross)hotbars according to the role. + +The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played. + +## The trick + +To (de)activate the skills is not the difficulty. +The problem is the skill bars that you have to turn over and over again. +And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below) +The basic classes which become other classes or jobs using the job crystal. +The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs. +We store the blue mage skillsets in different classes and always load or save them there. + +## Macros +### Preparations +The macros to work properly, the following things must be done: + +1. An equipmentset for the blue mage must be o +2. A basic class must be determined (per macro) +3. A skill set should be defined in the magic book of balumagie + +#### 1. Equipmentset +Equipmentsets should be known to anyone who plays more than one class. +To make sure that we are all talking about the same thing: + +![](../../media/character_gearset.png) + +It is important that we know the number of the equipment set. +In this case it is 29. + +#### 2. Basic class +Classes that are dead earlier or later: + +Grundklasse | Job +--- | --- +Gladiator | Paladin +Marauder | Warrior +Conjurer | White mage +Pugilist | Monk +Lancer | Dragoon +Rouge | Ninja +Archer | Bard +Thaumaturge | Black mage +Arcanist | Summoner / Scholar + +Thus 9 possible classes are available for these macros. +We use the basic class, the job can then continue to be used without restriction. + +#### 3. Skillset +The skill set can be found in the magic book of blue magic. +Here you can put together skills and save them already. +Unfortunately, this only saves skills which are active, but that should be enough for us. + +![](../../media/bluemage_skillbook.png) + +You can also rename these sets by right-clicking (PC) in order to have an easier assignment when you edit them. + +Solo (e.g. for Blue Masquerade or Open World) +* Heal +* Tank +* DD +* Template (skills that are standard in every set) + +And these 4 macros to load will be created here. +We will continue to create 4 opposing macros, so that we can save the skills that we have on the blue mage without having to switch to the respective basic class. + +### Legende +* The $EDID corresponds to the number of the equipmentset (No. 2 in the picture) in which the blue mage is stored. This is the same for all macros. +* The $BOOKID corresponds to the number of the saved skill set (No. 3 in the picture) in the magic book of blue magic + +### Load sets +#### Solo load macro +> /micon $EQID gearset +> /gs change $EQID +> /croshotsbar copy Arcanist 1 "blue mage" 1 +> /crosshotbar copy Arcanist 2 "blue mage" 2 +> /crosshotbar copy Arcanist 3 "blue mage" 3 +> /crosshotbar copy Arcanist 4 "blue mage" 4 +> /blaum preset $BOOKID + +#### Heal load macro +> /gs change $EQID +> /croshotsbar copy Conjurer 1 "blue mage" 1 +> /crosshotbar copy Conjurer 2 "blue mage" 2 +> /crosshotbar copy Conjurer 3 "blue mage" 3 +> /crosshotbar copy Conjurer 4 "blue mage" 4 +> /blaum preset $BOOKID + +#### Tank load macro +> /gs change $EQID +> /croshotsbar copy Gladiator 1 "blue mage" 1 +> /crosshotbar copy Gladiator 2 "blue mage" 2 +> /crosshotbar copy Gladiator 3 "blue mage" 3 +> /crosshotbar copy Gladiator 4 "blue mage" 4 +> /blaum preset $BOOKID + +#### DD load macro +> /gs change $EQID +> /croshotsbar copy Thaumaturge 1 "blue mage" 1 +> /crosshotbar copy Thaumaturge 2 "blue mage" 2 +> /crosshotbar copy Thaumaturge 3 "blue mage" 3 +> /crosshotbar copy Thaumaturge 4 "blue mage" 4 +> /blaum preset $BOOKID + +### Save sets +#### Solo save macro +> /micon $EQ gearset +> /crosshotbar copy "blue mage" 1 Arcanist 1 +> /crosshotbar copy "blue mage" 2 Arcanist 2 +> /crosshotbar copy "blue mage" 3 Arcanist 3 +> /crosshotbar copy "blue mage" 4 Arcanist 4 + +#### Heal save macro +> /micon $EQ gearset +> /crosshotbar copy "blue mage" 1 Conjurer 1 +> /crosshotbar copy "blue mage" 2 Conjurer 2 +> /crosshotbar copy "blue mage" 3 Conjurer 3 +> /crosshotbar copy "blue mage" 4 Conjurer 4 + +#### Tank save macro +> /micon $EQ gearset +> /crosshotbar copy "blue mage" 1 Gladiator 1 +> /crosshotbar copy "blue mage" 2 Gladiator 2 +> /crosshotbar copy "blue mage" 3 Gladiator 3 +> /crosshotbar copy "blue mage" 4 Gladiator 4 + +#### DD save macro +> /micon $EQ gearset +> /crosshotbar copy "blue mage" 1 Thaumaturge 1 +> /crosshotbar copy "blue mage" 2 Thaumaturge 2 +> /crosshotbar copy "blue mage" 3 Thaumaturge 3 +> /crosshotbar copy "blue mage" 4 Thaumaturge 4 + +### Explanation +#### Load macros +![](../../media/macro_heal_bluemage_load.png) + +Row | Function +---: | --- +0 (only Solo) | With this command you set the icon of the macro to that of the blue mage +1 | Switch to the blue mage +2-4 | This is the core of the macro, here the bars are copied from the basic class to the blue mage. The numbers stand for the respective bar +5 | And finally we have to activate the skillset. + +With the other macros (Heal, Tank, DD) I found it more sensible to use a corresponding symbol, so line 0 is omitted there. +For this you can click on the icon (6 in the picture) and then select an icon from the list (7 in the picture). + +#### Save macros +![](../../media/macro_heal_bluemage_save.png) + +Row | Function +---: | --- +1-3 | Copy the ledges from the blue mage to the basic class + +As already announced, nothing new fits here. +Only the classes were exchanged from which it is copied and which it is pasted on. +Since we do not need a skill set or a class change just for saving, the lines are omitted. diff --git a/macros/bluemage/en_set_hotbar.md b/macros/bluemage/en_set_hotbar.md new file mode 100644 index 0000000..e2db1fb --- /dev/null +++ b/macros/bluemage/en_set_hotbar.md @@ -0,0 +1,160 @@ +# Change of blue mage role +## Description +With these macros you can easily switch between your most common blue mage skillsets. +The skills are (de)activated and automatically placed on the (cross)hotbars according to the role. + +The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played. + +## The trick + +To (de)activate the skills is not the difficulty. +The problem is the skill bars that you have to turn over and over again. +And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below) +The basic classes which become other classes or jobs using the job crystal. +The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs. +We store the blue mage skillsets in different classes and always load or save them there. + +## Macros +### Preparations +The macros to work properly, the following things must be done: + +1. An equipmentset for the blue mage must be o +2. A basic class must be determined (per macro) +3. A skill set should be defined in the magic book of balumagie + +#### 1. Equipmentset +Equipmentsets should be known to anyone who plays more than one class. +To make sure that we are all talking about the same thing: + +![](../../media/character_gearset.png) + +It is important that we know the number of the equipment set. +In this case it is 29. + +#### 2. Basic class +Classes that are dead earlier or later: + +Grundklasse | Job +--- | --- +Gladiator | Paladin +Marauder | Warrior +Conjurer | White mage +Pugilist | Monk +Lancer | Dragoon +Rouge | Ninja +Archer | Bard +Thaumaturge | Black mage +Arcanist | Summoner / Scholar + +Thus 9 possible classes are available for these macros. +We use the basic class, the job can then continue to be used without restriction. + +#### 3. Skillset +The skill set can be found in the magic book of blue magic. +Here you can put together skills and save them already. +Unfortunately, this only saves skills which are active, but that should be enough for us. + +![](../../media/bluemage_skillbook.png) + +You can also rename these sets by right-clicking (PC) in order to have an easier assignment when you edit them. + +Solo (e.g. for Blue Masquerade or Open World) +* Heal +* Tank +* DD +* Template (skills that are standard in every set) + +And these 4 macros to load will be created here. +We will continue to create 4 opposing macros, so that we can save the skills that we have on the blue mage without having to switch to the respective basic class. + +### Legende +* The $EDID corresponds to the number of the equipmentset (No. 2 in the picture) in which the blue mage is stored. This is the same for all macros. +* The $BOOKID corresponds to the number of the saved skill set (No. 3 in the picture) in the magic book of blue magic + +### Load sets +#### Solo load macro +> /micon $EQID gearset +> /gs change $EQID +> /croshotsbar copy Arcanist 1 "blue mage" 1 +> /hotbar copy Arcanist 2 "blue mage" 2 +> /hotbar copy Arcanist 3 "blue mage" 3 +> /hotbar copy Arcanist 4 "blue mage" 4 +> /blaum preset $BOOKID + +#### Heal load macro +> /gs change $EQID +> /croshotsbar copy Conjurer 1 "blue mage" 1 +> /hotbar copy Conjurer 2 "blue mage" 2 +> /hotbar copy Conjurer 3 "blue mage" 3 +> /hotbar copy Conjurer 4 "blue mage" 4 +> /blaum preset $BOOKID + +#### Tank load macro +> /gs change $EQID +> /croshotsbar copy Gladiator 1 "blue mage" 1 +> /hotbar copy Gladiator 2 "blue mage" 2 +> /hotbar copy Gladiator 3 "blue mage" 3 +> /hotbar copy Gladiator 4 "blue mage" 4 +> /blaum preset $BOOKID + +#### DD load macro +> /gs change $EQID +> /croshotsbar copy Thaumaturge 1 "blue mage" 1 +> /hotbar copy Thaumaturge 2 "blue mage" 2 +> /hotbar copy Thaumaturge 3 "blue mage" 3 +> /hotbar copy Thaumaturge 4 "blue mage" 4 +> /blaum preset $BOOKID + +### Save sets +#### Solo save macro +> /micon $EQ gearset +> /hotbar copy "blue mage" 1 Arcanist 1 +> /hotbar copy "blue mage" 2 Arcanist 2 +> /hotbar copy "blue mage" 3 Arcanist 3 +> /hotbar copy "blue mage" 4 Arcanist 4 + +#### Heal save macro +> /micon $EQ gearset +> /hotbar copy "blue mage" 1 Conjurer 1 +> /hotbar copy "blue mage" 2 Conjurer 2 +> /hotbar copy "blue mage" 3 Conjurer 3 +> /hotbar copy "blue mage" 4 Conjurer 4 + +#### Tank save macro +> /micon $EQ gearset +> /hotbar copy "blue mage" 1 Gladiator 1 +> /hotbar copy "blue mage" 2 Gladiator 2 +> /hotbar copy "blue mage" 3 Gladiator 3 +> /hotbar copy "blue mage" 4 Gladiator 4 + +#### DD save macro +> /micon $EQ gearset +> /hotbar copy "blue mage" 1 Thaumaturge 1 +> /hotbar copy "blue mage" 2 Thaumaturge 2 +> /hotbar copy "blue mage" 3 Thaumaturge 3 +> /hotbar copy "blue mage" 4 Thaumaturge 4 + +### Explanation +#### Load macros +![](../../media/macro_heal_bluemage_load.png) + +Row | Function +---: | --- +0 (only Solo) | With this command you set the icon of the macro to that of the blue mage +1 | Switch to the blue mage +2-4 | This is the core of the macro, here the bars are copied from the basic class to the blue mage. The numbers stand for the respective bar +5 | And finally we have to activate the skillset. + +With the other macros (Heal, Tank, DD) I found it more sensible to use a corresponding symbol, so line 0 is omitted there. +For this you can click on the icon (6 in the picture) and then select an icon from the list (7 in the picture). + +#### Save macros +![](../../media/macro_heal_bluemage_save.png) + +Row | Function +---: | --- +1-3 | Copy the ledges from the blue mage to the basic class + +As already announced, nothing new fits here. +Only the classes were exchanged from which it is copied and which it is pasted on. +Since we do not need a skill set or a class change just for saving, the lines are omitted.