# Change of blue mage role ## Description With these macros you can easily switch between your most common blue mage skillsets. The skills are (de)activated and automatically placed on the (cross)hotbars according to the role. The actual macro works in every language, but the class names (and also skill name etc.) must always be in the language in which the game is played. Screenshots are in german, but you'll get the idea. ## The trick The time consuming part is not to (de-)activate the skills, but to populate the skill bar over and over again. This is what the macro is trying to solve. But you have to sacrifice baseclasses (sub lvl. 30) you don't want to play (anymore). (See below) Only the base classes (before you equip your job crystall) are affected. When you switch your job with the job crystal, the base class keeps its existing hotbar. But since your job evolved you probably won't play them anymore. When you switch a job, the hotbars 1-3 are switching to you saved layout in default settings. Luckly these are addressable from a macro. ## Macros ### Preparations For the macros to work properly, the following things must be done: 1. An equipmentset for the Bluemage must be set 2. A baseclass must be determined to be overwritten (per macro) 3. A skillset should be defined in the magic book of balumagie #### 1. Equipmentset Equipmentsets should be known to anyone who plays more than one class. To make sure that we are all talking about the same thing: ![](../../media/character_gearset.png) ###### Pic 1 It is important that we know the number of the equipment set. In this case it is 29. #### 2. Basic class Classes that are dead sooner or later: Baseclass | Job --- | --- Gladiator | Paladin Marauder | Warrior Conjurer | White mage Pugilist | Monk Lancer | Dragoon Rouge | Ninja Archer | Bard Thaumaturge | Black mage Arcanist | Summoner / Scholar Thus 9 possible classes are available for these macros. Since we only use the baseclasses, the job skill bar won't be affected and can contunue to be used. #### 3. Skillset The skill set can be found in the magic book of blue magic. Here you can put together skills and save them already. Unfortunately, this only saves skills which are active, but that should be enough for us. ![](../../media/bluemage_skillbook.png) ###### Pic 2 You can also rename these sets by right-clicking (PC) in order to better identify them if you want to make a change. * Solo (e.g. for Blue Masquerade or Open World) * Heal * Tank * DD * Template (skills that are standard in every set) And these 4 macros to load will be created here. We will continue to create 4 opposing macros, so that we can save the skills that we have on the blue mage without having to switch to the respective basic class. ### Legend * The $EDID corresponds to the number of the equipmentset (No. 2 in the picture) in which the blue mage is stored. This is the same for all macros. * The $BOOKID corresponds to the number of the saved skill set (No. 3 in the picture) in the magic book of blue magic ### Load sets #### Solo load macro > /micon $EQID gearset > /gs change $EQID > /croshotsbar copy Arcanist 1 "blue mage" 1 > /crosshotbar copy Arcanist 2 "blue mage" 2 > /crosshotbar copy Arcanist 3 "blue mage" 3 > /crosshotbar copy Arcanist 4 "blue mage" 4 > /blaum preset $BOOKID #### Heal load macro > /gs change $EQID > /croshotsbar copy Conjurer 1 "blue mage" 1 > /crosshotbar copy Conjurer 2 "blue mage" 2 > /crosshotbar copy Conjurer 3 "blue mage" 3 > /crosshotbar copy Conjurer 4 "blue mage" 4 > /blaum preset $BOOKID #### Tank load macro > /gs change $EQID > /croshotsbar copy Gladiator 1 "blue mage" 1 > /crosshotbar copy Gladiator 2 "blue mage" 2 > /crosshotbar copy Gladiator 3 "blue mage" 3 > /crosshotbar copy Gladiator 4 "blue mage" 4 > /blaum preset $BOOKID #### DD load macro > /gs change $EQID > /croshotsbar copy Thaumaturge 1 "blue mage" 1 > /crosshotbar copy Thaumaturge 2 "blue mage" 2 > /crosshotbar copy Thaumaturge 3 "blue mage" 3 > /crosshotbar copy Thaumaturge 4 "blue mage" 4 > /blaum preset $BOOKID ### Save sets #### Solo save macro > /micon $EQ gearset > /crosshotbar copy "blue mage" 1 Arcanist 1 > /crosshotbar copy "blue mage" 2 Arcanist 2 > /crosshotbar copy "blue mage" 3 Arcanist 3 > /crosshotbar copy "blue mage" 4 Arcanist 4 #### Heal save macro > /micon $EQ gearset > /crosshotbar copy "blue mage" 1 Conjurer 1 > /crosshotbar copy "blue mage" 2 Conjurer 2 > /crosshotbar copy "blue mage" 3 Conjurer 3 > /crosshotbar copy "blue mage" 4 Conjurer 4 #### Tank save macro > /micon $EQ gearset > /crosshotbar copy "blue mage" 1 Gladiator 1 > /crosshotbar copy "blue mage" 2 Gladiator 2 > /crosshotbar copy "blue mage" 3 Gladiator 3 > /crosshotbar copy "blue mage" 4 Gladiator 4 #### DD save macro > /micon $EQ gearset > /crosshotbar copy "blue mage" 1 Thaumaturge 1 > /crosshotbar copy "blue mage" 2 Thaumaturge 2 > /crosshotbar copy "blue mage" 3 Thaumaturge 3 > /crosshotbar copy "blue mage" 4 Thaumaturge 4 ### Explanation #### Load macros ![](../../media/macro_heal_bluemage_load.png) ###### Pic 3 To explain the macros line by line: Row | Function ---: | --- 0 (only Solo) | With this command you set the icon of the macro to that of the blue mage 1 | Switch to the blue mage 2-4 | This is the core of the macro, here the bars are copied from the basic class to the blue mage. The numbers stand for the respective bar 5 | And finally we have to activate the skillset. With the other macros (Heal, Tank, DD) I found it more sensible to use a corresponding symbol, so line 0 is omitted there. For this you can click on the icon (see pic 3, point 6) and then select an icon from the list (pic 3, point 7). #### Save macros ![](../../media/macro_heal_bluemage_save.png) ###### Pic 4 Row | Function ---: | --- 1-3 | copy the current active bluemage hotbars to the baseclass As already announced, nothing new is invented here. Since we do not need a skill set or a class change just for saving, the lines are omitted.