„macros/bluemage/en_set_crosshotbar.md“ ändern

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With these macros you can easily switch between your most common blue mage skillsets. With these macros you can easily switch between your most common blue mage skillsets.
The skills are (de)activated and automatically placed on the (cross)hotbars according to the role. The skills are (de)activated and automatically placed on the (cross)hotbars according to the role.
The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played. The actual macro works in every language, but the class names (and also skill name etc.) must always be in the language in which the game is played.
## The trick ## The trick
To (de)activate the skills is not the difficulty. The time consuming part is not to (de-)activate the skills, but to populate the skill bar over and over again.
The problem is the skill bars that you have to turn over and over again. This is what the macro is trying to solve. But you have to sacrifice classes you don't want to play (anymore). (See below)
And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below) Only the base classes (before you equip your job crystall) are affected.
The basic classes which become other classes or jobs using the job crystal. When you switch your job with the job crystal, the base class keeps its existing skill bar. But since your job evolved you probably won't play them anymore.
The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs. We use them to store and load the Bluemage skillsets.
We store the blue mage skillsets in different classes and always load or save them there.
## Macros ## Macros
### Preparations ### Preparations
The macros to work properly, the following things must be done: For the macros to work properly, the following things must be done:
1. An equipmentset for the blue mage must be o 1. An equipmentset for the Bluemage must be set
2. A basic class must be determined (per macro) 2. A basic class must be determined (per macro)
3. A skill set should be defined in the magic book of balumagie 3. A skill set should be defined in the magic book of balumagie