„macros/bluemage/en_set_crosshotbar.md“ ändern
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With these macros you can easily switch between your most common blue mage skillsets.
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With these macros you can easily switch between your most common blue mage skillsets.
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The skills are (de)activated and automatically placed on the (cross)hotbars according to the role.
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The skills are (de)activated and automatically placed on the (cross)hotbars according to the role.
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The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played.
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The actual macro works in every language, but the class names (and also skill name etc.) must always be in the language in which the game is played.
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## The trick
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## The trick
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To (de)activate the skills is not the difficulty.
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The time consuming part is not to (de-)activate the skills, but to populate the skill bar over and over again.
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The problem is the skill bars that you have to turn over and over again.
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This is what the macro is trying to solve. But you have to sacrifice classes you don't want to play (anymore). (See below)
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And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below)
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Only the base classes (before you equip your job crystall) are affected.
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The basic classes which become other classes or jobs using the job crystal.
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When you switch your job with the job crystal, the base class keeps its existing skill bar. But since your job evolved you probably won't play them anymore.
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The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs.
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We use them to store and load the Bluemage skillsets.
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We store the blue mage skillsets in different classes and always load or save them there.
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## Macros
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## Macros
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### Preparations
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### Preparations
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The macros to work properly, the following things must be done:
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For the macros to work properly, the following things must be done:
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1. An equipmentset for the blue mage must be o
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1. An equipmentset for the Bluemage must be set
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2. A basic class must be determined (per macro)
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2. A basic class must be determined (per macro)
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3. A skill set should be defined in the magic book of balumagie
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3. A skill set should be defined in the magic book of balumagie
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