add english version (google translator)
This commit is contained in:
160
macros/bluemage/en_set_crosshotbar.md
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160
macros/bluemage/en_set_crosshotbar.md
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# Change of blue mage role
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## Description
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With these macros you can easily switch between your most common blue mage skillsets.
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The skills are (de)activated and automatically placed on the (cross)hotbars according to the role.
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The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played.
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## The trick
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To (de)activate the skills is not the difficulty.
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The problem is the skill bars that you have to turn over and over again.
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And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below)
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The basic classes which become other classes or jobs using the job crystal.
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The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs.
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We store the blue mage skillsets in different classes and always load or save them there.
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## Macros
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### Preparations
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The macros to work properly, the following things must be done:
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1. An equipmentset for the blue mage must be o
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2. A basic class must be determined (per macro)
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3. A skill set should be defined in the magic book of balumagie
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#### 1. Equipmentset
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Equipmentsets should be known to anyone who plays more than one class.
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To make sure that we are all talking about the same thing:
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It is important that we know the number of the equipment set.
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In this case it is 29.
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#### 2. Basic class
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Classes that are dead earlier or later:
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Grundklasse | Job
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--- | ---
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Gladiator | Paladin
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Marauder | Warrior
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Conjurer | White mage
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Pugilist | Monk
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Lancer | Dragoon
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Rouge | Ninja
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Archer | Bard
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Thaumaturge | Black mage
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Arcanist | Summoner / Scholar
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Thus 9 possible classes are available for these macros.
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We use the basic class, the job can then continue to be used without restriction.
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#### 3. Skillset
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The skill set can be found in the magic book of blue magic.
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Here you can put together skills and save them already.
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Unfortunately, this only saves skills which are active, but that should be enough for us.
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You can also rename these sets by right-clicking (PC) in order to have an easier assignment when you edit them.
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Solo (e.g. for Blue Masquerade or Open World)
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* Heal
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* Tank
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* DD
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* Template (skills that are standard in every set)
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And these 4 macros to load will be created here.
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We will continue to create 4 opposing macros, so that we can save the skills that we have on the blue mage without having to switch to the respective basic class.
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### Legende
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* The $EDID corresponds to the number of the equipmentset (No. 2 in the picture) in which the blue mage is stored. This is the same for all macros.
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* The $BOOKID corresponds to the number of the saved skill set (No. 3 in the picture) in the magic book of blue magic
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### Load sets
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#### Solo load macro
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> /micon $EQID gearset
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> /gs change $EQID
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> /croshotsbar copy Arcanist 1 "blue mage" 1
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> /crosshotbar copy Arcanist 2 "blue mage" 2
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> /crosshotbar copy Arcanist 3 "blue mage" 3
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> /crosshotbar copy Arcanist 4 "blue mage" 4
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> /blaum preset $BOOKID
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#### Heal load macro
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> /gs change $EQID
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> /croshotsbar copy Conjurer 1 "blue mage" 1
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> /crosshotbar copy Conjurer 2 "blue mage" 2
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> /crosshotbar copy Conjurer 3 "blue mage" 3
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> /crosshotbar copy Conjurer 4 "blue mage" 4
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> /blaum preset $BOOKID
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#### Tank load macro
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> /gs change $EQID
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> /croshotsbar copy Gladiator 1 "blue mage" 1
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> /crosshotbar copy Gladiator 2 "blue mage" 2
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> /crosshotbar copy Gladiator 3 "blue mage" 3
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> /crosshotbar copy Gladiator 4 "blue mage" 4
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> /blaum preset $BOOKID
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#### DD load macro
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> /gs change $EQID
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> /croshotsbar copy Thaumaturge 1 "blue mage" 1
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> /crosshotbar copy Thaumaturge 2 "blue mage" 2
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> /crosshotbar copy Thaumaturge 3 "blue mage" 3
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> /crosshotbar copy Thaumaturge 4 "blue mage" 4
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> /blaum preset $BOOKID
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### Save sets
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#### Solo save macro
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> /micon $EQ gearset
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> /crosshotbar copy "blue mage" 1 Arcanist 1
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> /crosshotbar copy "blue mage" 2 Arcanist 2
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> /crosshotbar copy "blue mage" 3 Arcanist 3
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> /crosshotbar copy "blue mage" 4 Arcanist 4
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#### Heal save macro
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> /micon $EQ gearset
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> /crosshotbar copy "blue mage" 1 Conjurer 1
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> /crosshotbar copy "blue mage" 2 Conjurer 2
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> /crosshotbar copy "blue mage" 3 Conjurer 3
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> /crosshotbar copy "blue mage" 4 Conjurer 4
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#### Tank save macro
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> /micon $EQ gearset
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> /crosshotbar copy "blue mage" 1 Gladiator 1
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> /crosshotbar copy "blue mage" 2 Gladiator 2
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> /crosshotbar copy "blue mage" 3 Gladiator 3
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> /crosshotbar copy "blue mage" 4 Gladiator 4
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#### DD save macro
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> /micon $EQ gearset
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> /crosshotbar copy "blue mage" 1 Thaumaturge 1
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> /crosshotbar copy "blue mage" 2 Thaumaturge 2
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> /crosshotbar copy "blue mage" 3 Thaumaturge 3
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> /crosshotbar copy "blue mage" 4 Thaumaturge 4
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### Explanation
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#### Load macros
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Row | Function
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---: | ---
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0 (only Solo) | With this command you set the icon of the macro to that of the blue mage
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1 | Switch to the blue mage
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2-4 | This is the core of the macro, here the bars are copied from the basic class to the blue mage. The numbers stand for the respective bar
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5 | And finally we have to activate the skillset.
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With the other macros (Heal, Tank, DD) I found it more sensible to use a corresponding symbol, so line 0 is omitted there.
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For this you can click on the icon (6 in the picture) and then select an icon from the list (7 in the picture).
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#### Save macros
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Row | Function
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---: | ---
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1-3 | Copy the ledges from the blue mage to the basic class
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As already announced, nothing new fits here.
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Only the classes were exchanged from which it is copied and which it is pasted on.
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Since we do not need a skill set or a class change just for saving, the lines are omitted.
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160
macros/bluemage/en_set_hotbar.md
Normal file
160
macros/bluemage/en_set_hotbar.md
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
# Change of blue mage role
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||||||
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## Description
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||||||
|
With these macros you can easily switch between your most common blue mage skillsets.
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||||||
|
The skills are (de)activated and automatically placed on the (cross)hotbars according to the role.
|
||||||
|
|
||||||
|
The actual macro works in every language, but the class (and also skills etc.) names must always be in the language in which the game is played.
|
||||||
|
|
||||||
|
## The trick
|
||||||
|
|
||||||
|
To (de)activate the skills is not the difficulty.
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||||||
|
The problem is the skill bars that you have to turn over and over again.
|
||||||
|
And here is the trick for the macro, you have to take classes that are not (anymore) played. (See below)
|
||||||
|
The basic classes which become other classes or jobs using the job crystal.
|
||||||
|
The basic class still keeps their skill sets, but since you no longer play them you can abuse them for other dwarfs.
|
||||||
|
We store the blue mage skillsets in different classes and always load or save them there.
|
||||||
|
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||||||
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## Macros
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||||||
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### Preparations
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||||||
|
The macros to work properly, the following things must be done:
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||||||
|
|
||||||
|
1. An equipmentset for the blue mage must be o
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||||||
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2. A basic class must be determined (per macro)
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||||||
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3. A skill set should be defined in the magic book of balumagie
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||||||
|
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||||||
|
#### 1. Equipmentset
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||||||
|
Equipmentsets should be known to anyone who plays more than one class.
|
||||||
|
To make sure that we are all talking about the same thing:
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||||||
|
|
||||||
|

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|
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|
It is important that we know the number of the equipment set.
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||||||
|
In this case it is 29.
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||||||
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#### 2. Basic class
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Classes that are dead earlier or later:
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||||||
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Grundklasse | Job
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||||||
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--- | ---
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||||||
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Gladiator | Paladin
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||||||
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Marauder | Warrior
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||||||
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Conjurer | White mage
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||||||
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Pugilist | Monk
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||||||
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Lancer | Dragoon
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||||||
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Rouge | Ninja
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Archer | Bard
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||||||
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Thaumaturge | Black mage
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||||||
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Arcanist | Summoner / Scholar
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||||||
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||||||
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Thus 9 possible classes are available for these macros.
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||||||
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We use the basic class, the job can then continue to be used without restriction.
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||||||
|
|
||||||
|
#### 3. Skillset
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||||||
|
The skill set can be found in the magic book of blue magic.
|
||||||
|
Here you can put together skills and save them already.
|
||||||
|
Unfortunately, this only saves skills which are active, but that should be enough for us.
|
||||||
|
|
||||||
|

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||||||
|
|
||||||
|
You can also rename these sets by right-clicking (PC) in order to have an easier assignment when you edit them.
|
||||||
|
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||||||
|
Solo (e.g. for Blue Masquerade or Open World)
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||||||
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* Heal
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* Tank
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* DD
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* Template (skills that are standard in every set)
|
||||||
|
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||||||
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And these 4 macros to load will be created here.
|
||||||
|
We will continue to create 4 opposing macros, so that we can save the skills that we have on the blue mage without having to switch to the respective basic class.
|
||||||
|
|
||||||
|
### Legende
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||||||
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* The $EDID corresponds to the number of the equipmentset (No. 2 in the picture) in which the blue mage is stored. This is the same for all macros.
|
||||||
|
* The $BOOKID corresponds to the number of the saved skill set (No. 3 in the picture) in the magic book of blue magic
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||||||
|
|
||||||
|
### Load sets
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||||||
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#### Solo load macro
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||||||
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> /micon $EQID gearset
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> /gs change $EQID
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> /croshotsbar copy Arcanist 1 "blue mage" 1
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> /hotbar copy Arcanist 2 "blue mage" 2
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> /hotbar copy Arcanist 3 "blue mage" 3
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> /hotbar copy Arcanist 4 "blue mage" 4
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> /blaum preset $BOOKID
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#### Heal load macro
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> /gs change $EQID
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> /croshotsbar copy Conjurer 1 "blue mage" 1
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> /hotbar copy Conjurer 2 "blue mage" 2
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> /hotbar copy Conjurer 3 "blue mage" 3
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> /hotbar copy Conjurer 4 "blue mage" 4
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> /blaum preset $BOOKID
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#### Tank load macro
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> /gs change $EQID
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> /croshotsbar copy Gladiator 1 "blue mage" 1
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> /hotbar copy Gladiator 2 "blue mage" 2
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> /hotbar copy Gladiator 3 "blue mage" 3
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> /hotbar copy Gladiator 4 "blue mage" 4
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> /blaum preset $BOOKID
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#### DD load macro
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> /gs change $EQID
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> /croshotsbar copy Thaumaturge 1 "blue mage" 1
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> /hotbar copy Thaumaturge 2 "blue mage" 2
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> /hotbar copy Thaumaturge 3 "blue mage" 3
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> /hotbar copy Thaumaturge 4 "blue mage" 4
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> /blaum preset $BOOKID
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### Save sets
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#### Solo save macro
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> /micon $EQ gearset
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> /hotbar copy "blue mage" 1 Arcanist 1
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> /hotbar copy "blue mage" 2 Arcanist 2
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> /hotbar copy "blue mage" 3 Arcanist 3
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> /hotbar copy "blue mage" 4 Arcanist 4
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#### Heal save macro
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> /micon $EQ gearset
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> /hotbar copy "blue mage" 1 Conjurer 1
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> /hotbar copy "blue mage" 2 Conjurer 2
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> /hotbar copy "blue mage" 3 Conjurer 3
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> /hotbar copy "blue mage" 4 Conjurer 4
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#### Tank save macro
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> /micon $EQ gearset
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> /hotbar copy "blue mage" 1 Gladiator 1
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> /hotbar copy "blue mage" 2 Gladiator 2
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> /hotbar copy "blue mage" 3 Gladiator 3
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> /hotbar copy "blue mage" 4 Gladiator 4
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#### DD save macro
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> /micon $EQ gearset
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> /hotbar copy "blue mage" 1 Thaumaturge 1
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> /hotbar copy "blue mage" 2 Thaumaturge 2
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> /hotbar copy "blue mage" 3 Thaumaturge 3
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> /hotbar copy "blue mage" 4 Thaumaturge 4
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### Explanation
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||||||
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#### Load macros
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||||||
|

|
||||||
|
|
||||||
|
Row | Function
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||||||
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---: | ---
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||||||
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0 (only Solo) | With this command you set the icon of the macro to that of the blue mage
|
||||||
|
1 | Switch to the blue mage
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||||||
|
2-4 | This is the core of the macro, here the bars are copied from the basic class to the blue mage. The numbers stand for the respective bar
|
||||||
|
5 | And finally we have to activate the skillset.
|
||||||
|
|
||||||
|
With the other macros (Heal, Tank, DD) I found it more sensible to use a corresponding symbol, so line 0 is omitted there.
|
||||||
|
For this you can click on the icon (6 in the picture) and then select an icon from the list (7 in the picture).
|
||||||
|
|
||||||
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#### Save macros
|
||||||
|

|
||||||
|
|
||||||
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Row | Function
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||||||
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---: | ---
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1-3 | Copy the ledges from the blue mage to the basic class
|
||||||
|
|
||||||
|
As already announced, nothing new fits here.
|
||||||
|
Only the classes were exchanged from which it is copied and which it is pasted on.
|
||||||
|
Since we do not need a skill set or a class change just for saving, the lines are omitted.
|
||||||
Reference in New Issue
Block a user